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Island Defense 3.0.8d Major Game Issues

#1 User is offline   ShiroKami 

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Posted 13 March 2011 - 04:20 PM

First of all I want to apologize if this topic does not fit in here. I just didnt know where else I should be posting this.

Actually it's only one major bug that I wanted to tell you guys (mainly Game Staff, cause u can contact neco, probably).

BUG:
All mini heals, doesn't matter whether they are lvl 2 or higher, DO NOT jump onto others, be it Luci, Bub, Molt, Volt etc...
The only way to make it jump is to let the Minis take some damage. Because only damaged Minis' heal will jump to
other Minis / Titan, whereas full hp Minis' heal do not jump onto others.

And here my own thoughts:
The Titan in this version is clearly too underpowered because of the new Exp-System. Exp-Rate drops way too quickly,
therefore getting feed is extremely hard.
e.g. a lvl 5 Breeze killed like 10 of my Troll harvesters while I had 100% and voila it dropped to 60%-70%.
He didn't even get half of his exp bar from that oO.
Ridiculous.
However, I like the new mapdesign its really refreshing. ^^

Well, Sorry if I posted it into the wrong place and yeah, I wanna know what others think about it.

Regards

Shiro

This post has been edited by ShiroKami: 13 March 2011 - 04:24 PM

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#2 User is offline   Novynn 

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Posted 14 March 2011 - 01:05 AM

#1 - Minion heal has always been like that.

#2 - Experience system gives a better curve to experience game than previous versions.
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#3 User is offline   Meepo_O 

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Posted 14 March 2011 - 04:02 AM

No, the Mini heal certainly wasn't like that in verion 3.0.6e. The heal could jump anytime, given it was on the correct level. The Minis didn't have to be damaged for the heal to jump on to another unit.
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#4 User is offline   ShiroKami 

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Posted 14 March 2011 - 07:58 AM

View PostNovynn, on 14 March 2011 - 01:05 AM, said:

#1 - Minion heal has always been like that.

#2 - Experience system gives a better curve to experience game than previous versions.


#1 - Minion Heal has not been like that in 3.0.6e, because I was testing it with my brother after I found that bug.

#2 - Well you are right, it gives a better curve to experience games, however will all the DL, almost every game is jst bullshit ... sorry, but it's the truth.
I think I know why that exp-rate is different for every builder, it's done so that a titan can't feed off too much from just ONE noob, so he has to balance
his kills / farm. But, as you could see above, everyone could feed the titan 10 workers at some point, and voila there exp rate would drop like crazy ~~
In general the concept is great, but it is still a little unbalanced though.

Remarks:

My thoughts about #2 are my experiences about the new map, I might be completely wrong and should play a little while more to state a clear standpoint.
However, many of the guys playing on Gamehost-4 are switching to IDC-Host ... because they think it's too unbalanced. I can tell you some names.
chilla, flower, popley- ... and those are some really good guys.
Well I can't say that Titan loses every Game in this ver, in fact he wins most games, because of so many noobs joining. Gamehost shouldn't have allowed or
rather shouldn't allow further dl's. Really, most games end up beeing ruined, it's so frigging annoying.

Ahh and here is the next bug, well it isn't a bug but rather a description error.

If you kill a Minion and pick up the bones, it says: if the holder is a Hero he will gain +8 to all stats, however that isn't true, he only gains +5 to all stats.
+8 to all stats ONLY apply to TITAN BONES, not MINION BONES. ==> description is wrong.
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