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Teammers

#1 User is offline   nsx2346 

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Posted 08 July 2010 - 07:06 PM

So....Where should we go to report teammers? If I'm in the wrong thread, please point me in the right direction. Thanks!
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#2 Guest_AbsoluteMSTR_*

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Posted 09 July 2010 - 12:47 AM

http://www.slashgami...o=postnew&pid=8

set it to player complaint

still got to teach staff how to use the system...
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#3 Guest_AbsoluteMSTR_*

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Posted 09 July 2010 - 12:47 AM

please attach replay too
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#4 User is offline   nsx2346 

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Posted 09 July 2010 - 03:06 PM

View PostAbsoluteMSTR, on 09 July 2010 - 12:47 AM, said:

please attach replay too


When I try to attach the replay, it says that I am not permitted to upload this kind of file. Please advise.
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#5 Guest_AbsoluteMSTR_*

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Posted 10 July 2010 - 11:19 AM

I'll set that up later, for now upload it to some 3rd party site.
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#6 User is offline   KirschGurke 

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Posted 12 July 2010 - 03:09 AM

Hi, i was searching for some rules about teaming, but couldnt find any. We all know getting teamed as good player sux, but there are manny different ways of teaming.

IP Teaming --> not allowed

Teaming nr.1, who has a huge income -- > allowd

Teaming, but without the aim to team, that counts 4 me, beacuse i dont look @ the scorebored who is fighting, but i attack when im ready
--> is that teaming than?

2 little one help each other, because they know they get eaten one by one--> teaming allowed?

Would be nice if there are some rules, if u realy want to keep ban ppl 4 that, btw. that isnt an ip ban, so they can still amke another account?

mfg kirsche
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#7 Guest_AbsoluteMSTR_*

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Posted 12 July 2010 - 10:38 PM

Guess its time to have a clear concise rules up regarding Risk
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#8 User is offline   Jack_Of_Spades 

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Posted 15 July 2010 - 11:13 AM

The problem is....those "rules" don't exist, have never existed, and are never going to exist. Anyone who tries to create them is stupid and wasting their breath? I mean, seriously, how the fuck do you think you're going to enforce teaming rules? Are the admins really going to watch every single replay because some snot-nosed kid is whining that he got teamed? Do we really think the admins have that kind of time to do that? IP teaming is really easy to enforce, and really easy to ban -- so obviously we should do that. Past that, you're going to find that any anti-teaming rules are gonna be stupidly unenforceable -- which is why any Risk League is an exercise in stupidity and futility -- I can just go into a ton of ranked games, team like shit, and there's no real way you can stop me. Thus, it's going to happen -- a lot. And that's no fun, so people are going to stop playing ranked games. But if every game is ranked, there is no place to escape -- and then the game dies.

It's happened before, it'll happen again. It's inevitable, will only take time.

Or maybe I'm wrong. I dunno.
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#9 User is offline   Christ. 

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Posted 17 July 2010 - 08:52 PM

Jack is right, thats why there was a lot of push back last time there was talk of starting ranked play, even if you look at the rankings some players could crush 99% of people on the top 1000 list, and most players who have been around a decent amount of time arn't very worried about climbing high up on the stats. We all still know who good players are and who bad players are and in a FFA if you were to grab 12 good players you still wouldn't be able to pick a winner, to much happens in a risk game and all 12 stand a shot, Iv beat players better than me and players worse than me have beat me... iv seen people win a game with a .5 KD ratio, risk isn't about stats, its about skill.
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#10 User is offline   SmokeChronic 

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Posted 21 July 2010 - 03:47 PM

jack ur 100% wrong
its easy : teaming is obviously allowed as kirshe said, teaming largest, small people banding togather
the taeming we enforce is as you said IP
and people who enter games planning not to attack each other. I call it pre-game teaming, and its obvious when people do it. WIthout saying peace or truce, they have no units on borders all game, and then at the end when its just them left, sometimes they dont even bother fighting they simply leave. This is the teaming that we dont want. Any teaming between people that dont know each other, or didnt intend on it before game started, does not matter, because teaming is enviitable in an ffa. If you wish to win alot, get used to fighting 4v1.
however besides that one rule, there is no others to make, and thats why I havent made a list of rules, cause there is simply no rules you can make aside from no ip teamers and pre-game teamers. Some will slip through our cracks, and i recieve many replays, i watch them about every two weekks on x 8 so its not that bad and most times i simply dismiss it beacuse its obvious they simply banded togather that one time. The point is, eventaully our admins will stumble upon alot of them, and once your banned your ip banned, if you wanna play again its simple : switch houses, otherwise your outta luck
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#11 User is offline   Jerry-Springer. 

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Posted 22 July 2010 - 07:36 AM

With the exception of pregame and IP teaming there's nothing wrong with creating teams, or the illusion of teams, in game.

The stereotypical Genghis Khan vs. the 3 smaller allied states is one example. Band together or die.

Or two players who start right next to each other and truce, and both honor that truce. They will often grow to trust one another and are less likely to fight.

Another is if one player is either an asshole or just stupid and constantly picks fights. Sooner or later he is just gonna piss everyone off.

The typical 3 player endgame mexican standoff is certain to have truces and teams. No one with a brain will try to fight both of them unless he has a significant war chest.

And before the 3 player endgame, you can always follow trends. Players tend to team the highest income, while almost ignoring the second highest. By just giving away some land, or just not conquering every one of your neighbors, you won't be the largest and therefore less likely to get teamed.

Plus, getting teamed is not the end of the world! Too many people are focused on income and territory held that simple retreating is just not an option anymore. Nothing is nicer than getting teamed 1 vs 3 and just ignoring 2 of them. You might lose some land but hen they get suspicious of each other and start fighting while you focus on your one opponent.

Even if you have to give up a huge stretch of land in a retreat, if your army/navy escaped you can easily bounce back. Land can be recovered, troops and money can't.

Most 'teams' are actually opportunists who see you as weak and therefore, free land anyway. If you're getting teamed every single game, you're doing something wrong to begin with.
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#12 User is offline   Christ. 

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Posted 23 July 2010 - 11:15 PM

smoke you kinda agreed with him... he basically said everything else is whining and pregame teaming is easy to enforce... how is he 100% wrong?
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