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Map Making Undertaking: Help Wanted Map similar to the popular "Fantasy Life"
#1
Posted 17 November 2010 - 10:30 AM
Okay, so I commented on this in another thread and felt like it was a little irrelevant to the thread so I decided to start my own.
To put it simply, my goal is to make a game similar to Fantasy Life in play style but provide a few new features.
First of all I want to make it more user friendly. Too often have I seen a noob king destroy a game, not because of inability, but because they lacked the knowledge to rule successfully. Players leave all of the time because they don't even know how to get armor.
Second, I want to pull a page from the Dark Deeds book and integrate a save/load system. As to what will be saved/loaded I have a few ideas but I was hoping you guys could throw out some suggestions. I want to integrate a save/load system because I feel like when I have something to show for it, my countless hours of playing have been justified.
Third, the terrain needs to be reworked entirely. Often new players have to hunt for areas where they can kill things and I don't want this to be so.
In addition to all of this I want the game to have more quests, more jobs, more items, more heroes, more abilities. Bigger and Better.
Currently I am looking for a partner in this endeavor and I'm sure some of you out there have experience with map making. I myself (due to my inability to host) have never published a map but I have been messing around with over a hundred tutorials and mini projects since a year or 2 after Warcraft III came out.
What I need from my partner is someone with a decent knowledge of editing unit data and balancing different numerical aspects of the game.
If you are interested, please just reply here or send me a pm. The only thing I ask is that you provide how much time you could devote to this project and any relevant experience. Note: If you apply here please do the ole all caps maneuver and start your reply with APPLICATION.
And as always,
Look forward to hearing from you,
IzualTheFallen
"If you wish to go quickly, go alone. If you wish to go far, go together."
To put it simply, my goal is to make a game similar to Fantasy Life in play style but provide a few new features.
First of all I want to make it more user friendly. Too often have I seen a noob king destroy a game, not because of inability, but because they lacked the knowledge to rule successfully. Players leave all of the time because they don't even know how to get armor.
Second, I want to pull a page from the Dark Deeds book and integrate a save/load system. As to what will be saved/loaded I have a few ideas but I was hoping you guys could throw out some suggestions. I want to integrate a save/load system because I feel like when I have something to show for it, my countless hours of playing have been justified.
Third, the terrain needs to be reworked entirely. Often new players have to hunt for areas where they can kill things and I don't want this to be so.
In addition to all of this I want the game to have more quests, more jobs, more items, more heroes, more abilities. Bigger and Better.
Currently I am looking for a partner in this endeavor and I'm sure some of you out there have experience with map making. I myself (due to my inability to host) have never published a map but I have been messing around with over a hundred tutorials and mini projects since a year or 2 after Warcraft III came out.
What I need from my partner is someone with a decent knowledge of editing unit data and balancing different numerical aspects of the game.
If you are interested, please just reply here or send me a pm. The only thing I ask is that you provide how much time you could devote to this project and any relevant experience. Note: If you apply here please do the ole all caps maneuver and start your reply with APPLICATION.
And as always,
Look forward to hearing from you,
IzualTheFallen
"If you wish to go quickly, go alone. If you wish to go far, go together."
#2
Posted 17 November 2010 - 04:11 PM
Good luck, for the save/loading part I don't know if Fantasy Life is a lot played and by experienced players but it shouldn't be saving too big things, I mean that if it saves really important parts it would make new players feel bad about you and they couldn't compair themself to you because you would be like 10 times more powerfull due to your experience. Instead, if it saves small things or at least not decicive things for a game it could make new players try to get as much experience than you instead of scaring them of the difference. I say that but I'm not sure if what I'm saying is logic or not for this game.

Don't even try to avoid the justice.
#3
Posted 19 November 2010 - 08:22 AM
With a RP/FL type game, it will be as close to impossible as it gets to incorporate a stats/ranking system into the game. Players in FL go from being extremely low damage to ~40-50. If you were to have ranking players versing weak players i guess it could be possible but your going to have to give a nuetral party(the king for e.g.) the power to protect the weaker players as the move up in ranks. With this, there wouldnt be a 46dmg knight murdering 4dmg newb peasant. Also the actual Membership for FL and many RP games have dropped dramatically over the past 1-2 years as well. Imo if theres any way to get an active RP game going its by creating a gaming experience players want to be in. Make it the best RP ever made. Your idea of more jobs/quests/etc. is a perfect idea as well as a major terrain change. Don't edit shit to the point where your tired of editing and fuck off in order to take less time on the map (issue ive ran into personally with editing partners. If your willing to devote the time, effort and skills to the job and be an agreeable person i may be interested in the project.
GAME
#4
Posted 19 November 2010 - 01:53 PM
I feel like the king definitely needs more power, Bio-Assault. In the game now thieves don't have to have any real skill and due to the ally/door systems can strike before a king even knows whats happening. I also have thought about the save/load system being overpowered and I have 1 or 2 solutions.
1. Save/load will load items that do not increase damage or combat performance but provide a bonus to things for roleplaying purposes. I.e. a citizenship card that makes jobs within the city provide more money or an access card that allows players to enter certain locked parts of the city.
2. Save/load will provide access to different classes. I don't like the current item/class system so I think it would be good to get back to regular hero selection. This could create a greatly varied game and add a lot of depth to the map.
I also want to allow players to vote at the beginning on whether they want to roleplay or not. If characters wish to roleplay the game will be drastically different and certain commands will be added to the game. Also, the king/queen will be given control of their defences. In combat mode all town defenses will be replaced by invulnerable towers, similar to those in the LoaP series.
Another aspect I'm tossing around is the implementation of group quests that require a good bit of people to accomplish. This would give characters "legendary" items in a way similar to WoW (1 or 2 Item drops for a 5 man group) that can be saved and loaded. If a player has one of these items they will be considerably more powerful than other players (and deservedly so as the amount of work required is going to be a little ridiculous) so to counter this the items will have different versions that scale to level. Just a few ideas I'm toying with. Let me know what you think.
1. Save/load will load items that do not increase damage or combat performance but provide a bonus to things for roleplaying purposes. I.e. a citizenship card that makes jobs within the city provide more money or an access card that allows players to enter certain locked parts of the city.
2. Save/load will provide access to different classes. I don't like the current item/class system so I think it would be good to get back to regular hero selection. This could create a greatly varied game and add a lot of depth to the map.
I also want to allow players to vote at the beginning on whether they want to roleplay or not. If characters wish to roleplay the game will be drastically different and certain commands will be added to the game. Also, the king/queen will be given control of their defences. In combat mode all town defenses will be replaced by invulnerable towers, similar to those in the LoaP series.
Another aspect I'm tossing around is the implementation of group quests that require a good bit of people to accomplish. This would give characters "legendary" items in a way similar to WoW (1 or 2 Item drops for a 5 man group) that can be saved and loaded. If a player has one of these items they will be considerably more powerful than other players (and deservedly so as the amount of work required is going to be a little ridiculous) so to counter this the items will have different versions that scale to level. Just a few ideas I'm toying with. Let me know what you think.
#5
Posted 19 November 2010 - 04:17 PM
Just wanted to say that for the legendary items, if there are only 1-2 for a groupe of 5 people there should be a -roll system or somthing like that or else someone could take the two items and the others would be fucked and wasted time for nothing.

Don't even try to avoid the justice.
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